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Update 8.9. Changes in the skill system, dilapidation of dominiums We have reviewed your opinion about the new skill system, and we have made a number of significant changes. Also, in the update 8.9 we returned to the destruction of dominiums in order to clear a bit peaceful area. More details here. Purchase access to the game on official website. Special price
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Update 8.8. Added skill system and mechanic of improvement crafts In this update was added the skill system. Their improvement, impact on the success rate, speed, cost, damage to the instrument and more. Already added skills: skinning, lumbering, survival, leatherworking and carpentry. All equipment received by using skills, now has a quality that affects it's characteristics. Becoming a master of his craft, you can create the best equipment! The full list of changes and details about the skills available here
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Summer Sale of Wild Terra. Refreshing deals up to 70% Summer discounts on all early access bundles up to 70%. Limited time only. Buy "Wild Terra" right now at the best price! Not sure whether to buy Wild Terra? See our updated gameplay trailer: Purchasing an early access bundle will allow you to start playing right away, support our project and receive a reward after the game's release.The access remains FOREVER. Also you get an opportunity to get into the closed testing on Steam before other players, and the other bonuses, which depend on your bundle. Get access to the closed Steam-version, while it is still in the development stage!
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Update 8.7. Search in recipes, Ferrets in the forest, fixed annoying bugs. In this update we have fixed a large number of annoying bugs: unswitched the demolition mode, repeated gathering of resources and others. Added search through the list of recipes for crafts and building. Ferrets are now live in the woods. The full list of updates available here. Do you want to start playing without waiting for the release of the game? Get access and play right now!
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Wild Terra has been Greenlit! WT reached top-5 and collected almost 6k votes! Thank you all!
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"Wild Terra" already ranked 17th on the Greenlight! Help us to get into the top-10 - vote for us! Thank you all for your support and votes!
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Update 8.3. Cloaks and Mounts Breeds In this update we have diversified breeds of animals, added animation for cloaks, as well as make new ones. Much has been done to improve server stability and eliminate lags. In the shop, you can now choose the mount of any kind and color. Purchased pet may at any time be called to the owner, and it is impossible to lost. For all "Duke" bundles was added the Bay Horse. Download update
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Wild Terra anniversary! Infographics and discounts up to 70% Momentous event in the life of Wild Terra - 2 years have passed since we began work on the project! We want to share with you an interesting statistic - how many people are playing the game, how many of them have title of "Duke", in which countries know about us, and other information in the new infographic! Discounts up to 70% on all early access bundles, premium days and all unique titles. Make a gift to yourself and the project - support the development! Access to the game remains forever! Buying the game now - you can play it even after the publication on Steam!
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Coming soon in the Wild Terra: Cloaks and Mount Breeds We are working on the realization and addition of different mount breeds, as well as the animation cloaks for the main characters. Currently, these tasks are one of the highest priorities for our team. Soon described innovations will be added to the Wild Terra, and players will have a wider space for express themselves! Besides cloaks, which are already familiar to you: noble, linen, and bearskin, - will also appear cloth cloaks different colors - gray, yellow, purple and others. Perhaps, there will be and other materials cloaks. And as for the animals, first breeds will acquire horses. Breeds for other animals will be added later.
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Update 8.2. Fixing disappearing items and duplication And here is the long-awaited update for fixing the disappearances and duplication items! Download the new version Improvements and fixes 0.8.2 Updated translations in various languages. If you notice any inaccuracies, please contact us. Updated the library operation with the socket. Added support for proxy and tunnels. Fixed problem with support WebGL on some systems and video cards. Fixed problems with slow response server, were observed a few days immediately after the launch. Fixed a bug in which items could be deleted when switching to the shortcut bar. Fixed a bug in which items could be deleted when transferring between containers and equipment. Fixed friezes graphics, happening near of stray animals. Slightly increased the chances of appearance iron deposits, boulders, and godsends out the clan lands. All structures in the clan lands now every hour take damage. Removed revival in a random field next to the bed, because with its help you can get over the wall in the clan lands. You can no longer rise in the save point, if your bed is destroyed. Was increased the number of slots and reduced fuel costs at the brick kiln. Increased number of slots in the mill.
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Opened the new server "Novus" We are glad to inform you that realesed the new primary server "Novus", on the latest version of the game - 0.8.1.17 Download and install the new client right now, having started play at the same time with others. Find your place in the Wild Terra world, develop, and become one of the first! For join to other players, you need purchase one of the Early Access bundles on our website. New in 0.8.1 Implemented a distributed system of the global world, the map can now be expanded endlessly. Realized safety zones where you can be quiet for your life and buildings. Introduced disputed lands, where structures not require dominium. Here you can create castles without any restrictions. Now you can choose the character's gender. Now you can tame and ride on all large animals. We implemented a new system of hunger and restore stamina and the food is now divided into several types. Animals and the players are now using a 3-dimensional models and their animation became smooth. Support WebGL became a must. Fixes The game has become much less demanding on the computer's memory. Removed separate slots in the fires, stoves and other manufacture machines. Changed the behavior pattern of animals hunting them will be harder and more interesting. Players and animals now can bypass obstacles. All resources are now mined a little faster. Premium bonus is now 2 times increases the amount of collected resources, the chance to obtain rare resources, speed of construction and craft. Objects thrown to the ground, as well as the corpses are now disappearing even dominium zone. Grouse no longer run away from the big poultry.
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New world of Wild Terra. Open test 0.8.0.12 Open the test server for testing the New World and the new Wild Terra client! We were working on this update within a few months. Currently, it is the largest patch, and the game is greatly changed. Infographic tell you about the major innovations Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers. If you enjoy the game, you can support us by purchasing the early access. During tests - an additional discount to the bundles! Download the new test client ... The test client is installed separately from the main and does not interfere with play. Tests will last for a few days
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St. Patrick's Day in Wild Terra! A pot of gold and discounts up to 70% We caught several leprechauns, so, to the in-game store has been added a pot of gold at a special discounted price! Number of pots in the store is limited! Gold, as well as all purchases for the Gold, also will be saved during the transition to a new server! As well as all the early access bundles at a discounted rates up to 70%!
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Hello everyone, Wild Terra Online makes a small giveaway of keys on your forum! Redemption instructions: 1. Visit http://www.playwildterra.com/ 2. Download the Game Client here http://files.playwildterra.com/ 3. Install and launch the game. 4. Register your account and enter the key. Keys:
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A basic set of 3d-models and animations is ready A basic set of 3d-models and animations for new server is ready. Still not everything is perfect, but it is already possible to connect and use, while our team will improve and fix the models and animations. We are working on the generation of the Game World and the increase its size The new map will be generated and consists of such fragments: Very soon there will be a video review of the first update on the new server, as well as some details about the testing!
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Valentine's Day in Wild Terra! We congratulate all on this wonderful holiday! We have prepared for you a few offers: http://www.playwildterra.com/#showCaseScreen Only now you can purchase a special bundle of early access "For two" at a bargain price! Celebratory discounts up to 60% of all standard bundles! Offers are valid only until February 15, hurry up!
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New Official Trailer
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Game client and server has been updated to version 0.7.23. To continue playing you need to download an updated version. If you do not have access to the game, you can purchase it on our website. New in 0.7.23 Now you can build a gallows, executioner's block, pillory and scaffold. Now you can build a stone towers and barbican. Updated graphics of stone walls. For stone blocks was added versions with roofs. Added animation for the wolf head hat. Christmas snowflakes and mistletoe sprigs is no longer dropped, Christmas buildings are no longer available, although you sculpt snowmen, until the snow melts. You can still make clothes and items that require snowflakes, hurry up! Fixes Fixed overlay graphics of some buildings to objects in front of them. Now the inventory window is displayed simultaneously with the opening of any container. Fixed the layouts of stone walls, blocks and roofs.
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Open test 0.7.23 Test server for testing version 0.7.23 is open. Help us to look for bugs and report them in detail. Test client works separately from the main and does not interfere with play. Download the test client here: http://files.playwildterra.com/dev/ New in 0.7.23 Now you can build a gallows, executioner's block, pillory and scaffold. Now you can build a stone towers and barbican. Updated graphics of stone walls. For stone blocks was added versions with roofs. Added animation for the wolf head hat. Fixes Fixed overlay graphics of some buildings to objects in front of them. Now the inventory window is displayed simultaneously with the opening of any container.
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From sprites to 3D. Character customisation and mounts Why initially we chose sprites In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach. Project development and encountered difficulties The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation. At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method. 3D instead of sprites Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses. However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work. Perspectives for Wild Terra and players After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear: Gender selection; The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different. Character customisation: hair and skin color, haircuts and so on; Size of animals, animal maturation (wolf pups and adult wolves, for instance); Possibility to mount any large animal; Additional number of animations and their smoothness; New equipment will be implemented much faster; Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally. First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!
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Video Review of the Updates 0.7.22-0.7.22.5 Now each update will be accompanied by a video review of innovations! We suggest a look that was added to the Wild Terra in this year:
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New Server - New Features It’s not a secret that currently we’re focusing on the server development for Wild Terra, which will add new interesting features to the gameplay for players and new opportunities for us as developers. So, what’s coming up? Unique world First, the biggest change is a breakaway from our standard map. Each server will have it’s unique landscapes and points of interest generated randomly. It will allow everyone to find a corner for oneself and arrange it as he/she wants. Rivers, roads, and mines will appear in the game. Mines will be rich with rare resources, and their addition will lead to fights for control over them. Thereby the world will cease to be static — resource generation rate and size of the map will depend on a number of players on the server. It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase it’s player base. After all, we’re making an MMO! Map size increase and lag problem solution Optimization defects were caused by the wrong architecture of the actual servers, inability to scale the size of the playable world and increase the servers’ capacity. Using the new approach, we’ll manage to improve optimization. In addition, event calculation algorithm has been changed — only active regions, where something happens at the present time, are processed. Compare the maximum size of the actual game world and the future one with 1000 players on it. This number of players has been taken just as an example and it’s not the limit. Safe zones and constant war regions Special type of territories will appear in the game, where no one can attack others and destroy buildings. It’ll be helpful to players who has no time to “live” in the game 24/7 defending their property. In contrast to the peaceful territories, there will be regions for PvP-oriented players with a constant war going for valuable resources and control over the habitats of rare animals. Project development with the new server From the perspective of the developer, the server change solves several issues connected with: * player quantity increase within one server; * as a result, reduction of the number of servers and our expenses on the hardware; * attraction of players of similar types to same places in the game world: safe zones for casual players and constant war * regions for hardcore and PvP-oriented ones. At last, the new server will bring us closer to adding long-promised new features: * personal and public caves — dungeons; * mines and fights for resources; * clans, clans’ castles, and clan territories; * mounts and much more features, which are still too early to announce... Tests of the new server will begin in January-February 2016.
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The game is updated to version 0.7.22.5 Game client and server has been updated to version 0.7.22.5. To continue playing you need to download an updated version. If you do not have access to the game, you can purchase it on our website. Download the client update List of changes: Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings. Updated graphics of city fences and gates, now they are 2 types. Updated graphics for warm sleeping place. Added the Dutch language. Changed the requirements for resources and tools to of frame houses and city fences.
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Christmas Holidays in Wild Terra! Update 0.7.22 We wish you a Merry Christmas and Happy New Year! Our team wants to give you a holiday mood! From December 23 to January 8, a special holiday event will be going in Wild Terra. There will be new content that we’ve added recently: gifts, snowmen, festive costumes, snowballs… Lots of new stuff! To get the presents, Christmas costume, and a special title faster, you can purchase our new Christmas bundle All regular bundles will be on sale at Christmas! Please note that they were reworked: there are less of them now. Winter has come to the world of Wild Terra. Woods and glades are covered with snow. Lakes are frozen, and they are no longer an obstacle. Play snowballs, make snowmen, present gifts, decorate your houses and don’t forget about a Christmas tree! Tests are stopped. Update 0.7.22 is on live servers now. Thank you for the help with testing! Download updated client here More information: 0.7.22 New features We’ve added new Christmas structures, items, gifts and clothes. To get them, you’ll have to gather new materials. Search for rare snowflakes in the snow or hunt deers to get Christmas presents! Play snowballs, make snowmen, decorate a Christmas tree, present gifts to your neighbors and you won't be left without one too! Leave a present at your neighbor’s door and after an hour a random gift will appear. Hang a Christmas sock in a safe place and go to sleep. After 8 hours check it again to see what you’ve got. Hunt hares, wolves and bears to acquire wool, which can be worked into wool cloth. We’ve added snowdrifts and a new plant (madder). Roots of this plant are used for dyeing wool and flax cloth. Cut mistletoe’s branches from trees with a knife. Cut fir cones and branches with a knife. Iron and steel scissors were added to weaving craft. Potter’s wheel was added to the game. You’ll need it to craft pots. Updated graphics of the wooden hut, fixed door colors. Updated graphics of iron armor, added graphics of steel armor. Fixes Craft and building UI was changed to make more room for needed materials. Time before the dominium dilapidation starts increased from 3 to 7 days Carpets don’t block the way anymore. Windmill now a also grinds bones and mistletoe roots Optimized loading of map fragments. Optimized movement of other players. Now they move smoothly. Game client translations updated. If you want to help us with the localization into your native language, contact us via email: support@playwildterra.com
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Winter has come to the Wild Terra. Open free test server for testing version 0.7.22. The rates on the test server is increased x5 times and all timers accelerated. We ask you to pay particular attention to testing. Help us to look for bugs, report them in detail, and you will get a reward when the tests are completed. Test client works separately from the main and does not interfere with play. Download the test client: http://files.playwildterra.com/dev/ New in 0.7.22 Winter has come, the waters were frozen, the ground and trees is covered with snow. Added christmas buildings, decorations, gifts and apparel. To get them, you have to obtain new materials. Look rare snowflakes in the snow, smite the Santa's deers to get the gifts for Christmas! Throwing snowballs, decorate the Christmas tree, sculpt snowmen, give gifts to neighbors and receive gifts from them! Put a gift under the door of a neighbor, and an hour later there will be a random gift. Hang in a safe place Christmas stocking and go to sleep. After 8 hours, check that you got as a gift! From hares, wolves and bears can now obtain wool, from which to produce wool fabric. Added snowdrifts and new plant madder, the roots of which are used for dyeing the wool and linen fabric. From trees is sometimes possible to cut with a knife branch of mistletoe. Branches and cones can be cut from fir tree with a knife. Added iron and steel scissors for weaving. Added a potter's wheel, which is required for making the pots. Updated graphics for the log. Colors for the door have been corrected. Updated graphics for the iron armor, added graphics for the steel armor. Fixes Changed interface of crafts and buildings to be able to display more materials. Duration of offline period before dominiums start receiving damage is increased up to 1 week. Gobelins now can't block the passage. The mill is now also can grind the bones and the roots of the madder. Optimized loading of map tiles. Optimized display of other players movement, they now move more smoothly.