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Wild Terra - multiplayer life simulator in a fully player-driven medieval world


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#21 trionki

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Napisano 18 marzec 2016, 19:41

Kocham tą grę! <3

#22 doczek

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Napisano 22 marzec 2016, 18:31

muszę powiedzieć, że ciekawie to wygląda

#23 pifek

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Napisano 24 marzec 2016, 20:04

fabuła gry jest swietna, wiem bo gralem

#24 guniball

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Napisano 27 marzec 2016, 13:26

New world of Wild Terra. Open test 0.8.0.12

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Open the test server for testing the New World and the new Wild Terra client! We were working on this update within a few months. Currently, it is the largest patch, and the game is greatly changed. Infographic tell you about the major innovations

Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers.

If you enjoy the game, you can support us by purchasing the early access. During tests - an additional discount to the bundles!

Download the new test client ...
The test client is installed separately from the main and does not interfere with play. Tests will last for a few days

#25 Mitrex

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Napisano 6 kwiecień 2016, 18:19

Uwielbiam takie gry, nie słyszałem jeszcze o niej. Pomyślę nad kupnem tej gry :)

#26 guniball

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Napisano 11 kwiecień 2016, 15:49

Opened the new server "Novus"

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We are glad to inform you that realesed the new primary server "Novus", on the latest version of the game - 0.8.1.17

Download and install the new client right now, having started play at the same time with others. Find your place in the Wild Terra world, develop, and become one of the first!

For join to other players, you need purchase one of the Early Access bundles on our website.

New in 0.8.1

Implemented a distributed system of the global world, the map can now be expanded endlessly.
Realized safety zones where you can be quiet for your life and buildings.
Introduced disputed lands, where structures not require dominium. Here you can create castles without any restrictions.
Now you can choose the character's gender.
Now you can tame and ride on all large animals.
We implemented a new system of hunger and restore stamina and the food is now divided into several types.
Animals and the players are now using a 3-dimensional models and their animation became smooth. Support WebGL became a must.

Fixes

The game has become much less demanding on the computer's memory.
Removed separate slots in the fires, stoves and other manufacture machines.
Changed the behavior pattern of animals hunting them will be harder and more interesting.
Players and animals now can bypass obstacles.
All resources are now mined a little faster.
Premium bonus is now 2 times increases the amount of collected resources, the chance to obtain rare resources, speed of construction and craft.
Objects thrown to the ground, as well as the corpses are now disappearing even dominium zone.
Grouse no longer run away from the big poultry.

#27 guniball

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Napisano 20 kwiecień 2016, 08:57

Update 8.2. Fixing disappearing items and duplication

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And here is the long-awaited update for fixing the disappearances and duplication items!
Download the new version

Improvements and fixes 0.8.2

Updated translations in various languages. If you notice any inaccuracies, please contact us.
Updated the library operation with the socket.
Added support for proxy and tunnels.
Fixed problem with support WebGL on some systems and video cards.
Fixed problems with slow response server, were observed a few days immediately after the launch.
Fixed a bug in which items could be deleted when switching to the shortcut bar.
Fixed a bug in which items could be deleted when transferring between containers and equipment.
Fixed friezes graphics, happening near of stray animals.
Slightly increased the chances of appearance iron deposits, boulders, and godsends out the clan lands.
All structures in the clan lands now every hour take damage.
Removed revival in a random field next to the bed, because with its help you can get over the wall in the clan lands.
You can no longer rise in the save point, if your bed is destroyed.
Was increased the number of slots and reduced fuel costs at the brick kiln.
Increased number of slots in the mill.

#28 Franeek

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Napisano 21 kwiecień 2016, 11:02

Zdecydowanie coś dla mnie, zainteresuje się tą grą bardziej!

#29 guniball

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Napisano 24 kwiecień 2016, 15:12

Coming soon in the Wild Terra: Cloaks and Mount Breeds

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We are working on the realization and addition of different mount breeds, as well as the animation cloaks for the main characters. Currently, these tasks are one of the highest priorities for our team. Soon described innovations will be added to the Wild Terra, and players will have a wider space for express themselves!

Besides cloaks, which are already familiar to you: noble, linen, and bearskin, - will also appear cloth cloaks different colors - gray, yellow, purple and others. Perhaps, there will be and other materials cloaks. And as for the animals, first breeds will acquire horses. Breeds for other animals will be added later.

#30 guniball

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Napisano 1 maj 2016, 11:06

Wild Terra anniversary! Infographics and discounts up to 70%
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Momentous event in the life of Wild Terra - 2 years have passed since we began work on the project! We want to share with you an interesting statistic - how many people are playing the game, how many of them have title of "Duke", in which countries know about us, and other information in the new infographic!
Discounts up to 70% on all early access bundles, premium days and all unique titles.
Make a gift to yourself and the project - support the development!
Access to the game remains forever! Buying the game now - you can play it even after the publication on Steam!

#31 guniball

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Napisano 8 maj 2016, 11:29

Update 8.3. Cloaks and Mounts Breeds

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In this update we have diversified breeds of animals, added animation for cloaks, as well as make new ones.
Much has been done to improve server stability and eliminate lags.
In the shop, you can now choose the mount of any kind and color. Purchased pet may at any time be called to the owner, and it is impossible to lost. For all "Duke" bundles was added the Bay Horse.

Download update

#32 guniball

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Napisano 30 maj 2016, 08:42

"Wild Terra" already ranked 17th on the Greenlight! Help us to get into the top-10 - vote for us!
Thank you all for your support and votes!

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#33 guniball

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Napisano 12 czerwiec 2016, 10:27

Wild Terra has been Greenlit!

WT reached top-5 and collected almost 6k votes! Thank you all!

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#34 nexo55

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Napisano 24 czerwiec 2016, 08:24

Ciekawa gra  :)

#35 guniball

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Napisano 30 czerwiec 2016, 18:00

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Update 8.7. Search in recipes, Ferrets in the forest, fixed annoying bugs.

In this update we have fixed a large number of annoying bugs: unswitched the demolition mode, repeated gathering of resources and others. Added search through the list of recipes for crafts and building. Ferrets are now live in the woods. The full list of updates available here.

Do you want to start playing without waiting for the release of the game? Get access and play right now!

#36 guniball

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Napisano 10 lipiec 2016, 09:34

Summer Sale of Wild Terra. Refreshing deals up to 70%

Summer discounts on all early access bundles up to 70%. Limited time only.
Buy "Wild Terra" right now at the best price!

Not sure whether to buy Wild Terra? See our updated gameplay trailer:
https://youtu.be/s9t8-iYUCc0

Purchasing an early access bundle will allow you to start playing right away, support our project and receive a reward after the game's release.The access remains FOREVER. Also you get an opportunity to get into the closed testing on Steam before other players, and the other bonuses, which depend on your bundle.

Get access to the closed Steam-version, while it is still in the development stage!

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#37 guniball

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Napisano 17 lipiec 2016, 13:18

Update 8.8. Added skill system and mechanic of improvement crafts

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In this update was added the skill system. Their improvement, impact on the success rate, speed, cost, damage to the instrument and more. Already added skills: skinning, lumbering, survival, leatherworking and carpentry. All equipment received by using skills, now has a quality that affects it's characteristics. Becoming a master of his craft, you can create the best equipment!
The full list of changes and details about the skills available here

#38 guniball

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Napisano 5 sierpień 2016, 14:34


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Update 8.9. Changes in the skill system, dilapidation of dominiums


We have reviewed your opinion about the new skill system, and we have made a number of significant changes.

Also, in the update 8.9 we returned to the destruction of dominiums in order to clear a bit peaceful area. More details here.



Purchase access to the game on official website. Special price


#39 guniball

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Napisano 10 sierpień 2016, 12:01

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Update 8.10. The second server is open! Mining skill and new materials

The game has been updated to the version 0.8.10. Now is available server with Russian-speaking players. In the Wild Terra has appeared Mining skill, new ore and metals, as well as materials for the carpentry. More details on our forum.


Purchase access to the game at the special price

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#40 guniball

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Napisano 25 sierpień 2016, 15:37


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Coming soon in the Wild Terra: Blacksmithing. Quality system of equipment. Repair

Soon, into the game will be added the new skill. blacksmithing, which serves for the manufacture of items made of metal. Now for all equipment, weapons and metal tools, will act the same quality system, which is used also in other skills.

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In patch will be added a variety of items made of copper and bronze. Iron and steel items will be much more valuable.

Another important innovation - repair. Almost all items with decreasing strength can now be repaired. For repairing are using the same requirements as for creating an item, but does not need to know the recipe. The number of materials, stamina costs, tools strength and resulting experience depends on the degree of deterioration of the repaired item.


These and other changes you will see in the next update.

Here you can gain access to the Wild Terra at a special price.





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